Inspired by your selfless efforts you then decide to form a rescue team to help other Pokémon in need and push on in search of the secrets that lurk behind your mysterious backstory. After being awoken by your partner you answer the panicked cries of a Butterfree and embark on your first noble quest to save its baby, Caterpie, which has slipped into a giant crater. In Rescue Team DX you play as a human trapped in the body of Pokémon - your memories are blank and it's unclear how you ended up in this curious predicament. Some added Gen 4 representation would have been appreciated as an update to DX but we're sure that there are very few who would struggle to find a satisfactory team here. This personality test is completely optional though and you can select yourself and your partner from either one the starters from the first three generations, or one of few oddball choices such as Cubone and Meowth. Things start off with you being probed with questions asking what you would do in an alien invasion or how often do you yawn, and this determines which Pokémon you are. The Mystery Dungeon series has built a whole fan base of its own since, but do these earliest entries warrant a revisit? The title is a remake of Red Rescue Team and Blue Rescue Team, which launched on the Game Boy Advance and the Nintendo DS respectively, and featured a fresh watercolour style and several creatures from later generations. When traversing the local town, the details in the buildings and its inhabitants is impressive.It may have not been the remake that Pokémon fans were hungering for (that being Diamond and Pearl) but Rescue Team DX still made for a pleasing reveal during this year's Pokémon Direct. Luckily if you do end up feeling like a spectator, at least the visuals are compelling.īy using a stylised paint-effect filter, the developer provides a form to the Pokémon which gives them a new life. If that wasn’t simple enough for you, you can also press a button that will have your team explore for you, leaving you more as a spectator than anything else. The battles have almost no strategy to them, you just spam a button until your enemies are no longer in your way. Each location has its own visual style, but other than that, they all feel very bland: a bunch of rooms that need to be explored until you find your way to the next floor, occasionally coming up against enemies or items repeats until it all feels tedious. It was in dungeons themselves where the formula started to fall apart. Taking the time to recruit these members, levelling them up and combining varied combinations is the most fun I had. The issues come with how basic that core gameplay loop ends up being.īuilding a team that works for you is exciting and allows for limitless customisation in who you use as your rescue team. The loop of taking on objectives to complete in the Dungeons, exploring, obtaining new Pokémon and then doing the whole thing over and over again is the majority of what you do. Though the narrative starts strong, the gameplay deflated any enthusiasm I had, and I lost interest. The story that unravels about how you find yourself to be inhabiting the body of a Pokémon. It adds a new dimension to the usual Pokémon dynamic, and as your story progresses you’ll meet all manner of interesting characters. Unlike the mainline games, these Pokémon have real personalities, and you’re able to understand the conversations between them. You’re in an unknown world and quickly make a friend and begin your adventures as a rescue team saving those in peril by traversing dungeons that continually change. Waking up, you find yourself inhabiting the body of a Pokémon. The story of Pokémon Mystery Dungeon: Rescue Team DX isn’t too shabby.
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